Virtual Environments Program
The Virtual Environments (VE) Program is concerned with the effective
application of VE to industrial and scientific three-dimensional
modelling and computer simulation tasks. A VE is created when a
combination of one or more technologies (3D graphics, acoustics,
haptics) is used to produce surroundings that is either familiar
to a viewer, such as inside a building, or enables a viewer to be
placed in a surrounding that is normally inaccessible, such as a
particle accelerator. The main benefit of VE is user interaction
in real-time with little awareness of the human-computer interface.
A number of research projects made up the VE Program:
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Visualisation of Ore Grade Estimations (VISOR)
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3D Interactive Environment for Geophysics (3DINFO)
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Collaborative VE (COVE)
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Haptic Workbench Software (HWS)
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Haptic Workbench Mining Applications (HWMA)
Research focused on developing toolkits and software frameworks
that would be of benefit to the mining industry in visualising geostatistical
computations. This emphasis was later extended to supporting research
that combined haptic and visualisation technologies, and to investigating
their cross-industry capabilities.
Program Highlights
Development of VE Laboratory, equipped with:
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One Onyx2 SGI Visual Supercomputer with two Infinite Reality
graphics pipes, eight R10000 processors, 3gigabytes of RAM,
40 gigabytes of disk
Development of Haptic Workbench, combining a Fakespace MiniWorkbench
and a SensAble Technologies PHANTOM 3.0 robotic arm, which is used
as a 3D haptic interaction device. Programming for the small-scale
immersive environment is primarily in C++ for compiled code and
Python interpreted code.
The software library includes:
Haptics allows users to feel constraints and manipulate stereoscopic
images that they are viewing.
Development of VISOR software providing statistical analysis (variography)
used to support interpolation algorithms (Kriging and Indicator
Kriging) in an interactive visualisation-based environment. Snowden
Associates is commercialising VISOR software, targeting the mining
industry.
Development of VE toolkits (haptic constraints, wavelets, deformable
surfaces) and licences to Fractal Graphics, ReachIn Technologies,
and Agents.
Development of the Structured Information Explorer using Java3D.
Completion of contract research for BHP Research Laboratories to
demonstrate the use of haptics in petroleum exploration, using seismic
data as the test set. This led to further collaboration with BHP
and its Petroleum Division.
Presentation of early Downhole Transient Electromagnetism prototype
software to WMC Resources. WMC Resources and Fractal Graphics have
commercialisation rights to develop the Haptic Workbench for operational
trials at WMC mine sites.
Major collaboration with Defence Science and Technology Organisation,
Fractal Graphics, BHP and Sydney VisLab to evaluate 3D Projection
Tables.
Development of Human-Machine Virtual Environment (HMCE) interfaces
for the remote operation of robotic systems.
Initial work on the development of vGRID, an infrastructure for
the effective use of collaborative VE.
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